Evidence Ledger · Protocol candidate · reviewed 2026-09-03

The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age

The reviewed source can support a conservative practical protocol.

Brali decision: Protocol candidate. This page summarizes a reviewed evidence boundary; it does not reproduce the source and it does not turn one paper into a universal prescription.

What the source supports

In this Dutch employee sample, deliberately structuring a leisure activity around autonomous goal-setting, learning and human connection, with weekly reflection, produced greater five-week growth than passive control in self-reported meaning at work and employee creativity. Brali can therefore test a bounded 'craft your leisure' protocol as a personal-development experiment whose outcome is reviewed rather than assumed.

What it does not establish

Important limitations

Source context

The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age

  • Source type: primary-study
  • Design: Five-week randomized online intervention with repeated weekly measurements and a passive control group. Participants were randomized after baseline. The intervention group created a leisure-based personal development plan and reflected on it weekly; growth trajectories were estimated with Bayesian multilevel models.
  • Population: 462 employed adults from multiple occupational sectors in the Netherlands recruited through an internet research panel. Participants worked at least three days per week and either had a leisure activity or were willing to find one. The analyzed intervention group included 196 participants and the passive control 266. Retention criteria required sufficient survey participation and leisure activity; intervention participants also had to report more than minimal effort.
  • Exposure / intervention: A brief educational video introduced leisure crafting. Participants chose a leisure activity and wrote a four-week personal development plan covering three elements: an autonomously chosen goal, something to learn or develop, and human connection. At each weekly survey they reflected on progress, what happened during the activity and what they wanted to adjust for the following week.
  • Outcomes: Leisure crafting; Meaning at work; Employee creativity; Work engagement; Meaning in life; Need satisfaction; Affective well-being; Sense of community

Citation: Petrou P, Den Dulk L, Michaelides G. Human Relations. First published online 8 January 2026.

DOI: 10.1177/00187267251407641

What this changes in Brali

Historical review target

craft your leisure

This identifier was used as an evidence-review target but was never published as a canonical Brali protocol. It is retained as provenance and deliberately does not link to a public route.

Editorial note: Protocol-design direction: choose one leisure activity because it matters outside work; add one self-chosen developmental target, one learning edge and one connection element where natural; review progress weekly for several weeks and separately record whether any useful work spillover appears. Do not turn leisure into a productivity obligation, and stop or simplify if the structure removes enjoyment or recovery value.

Use the boundary, not just the headline

When an AI agent or a person retrieves this decision, preserve both the supported claim and the unsupported or overstated claims. Dropping the boundary would turn a reviewed source into a stronger claim than Brali actually maintains.

All Evidence Decisions → · Research & trends → · Machine-readable review →